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Age Of Gladiators II: Rome Key Serial

Updated: Nov 28, 2020





















































About This Game Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity. Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.Build your story. Build your empire.Features:Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more. Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible. As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities. Engage in five different branches of research: combat, medical, weapons, armor, and scouting. Search for deals on weapons, armor, special equipment, and loans on the marketplace.Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game. Rename your gladiators in order to increase your attachment toward them.Bet for or against your gladiator based on the odds generated by bookmakers in-game. Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.Each game is dynamically generated and different each time. 1075eedd30 Title: Age of Gladiators II: RomeGenre: Indie, RPG, Sports, StrategyDeveloper:Creative Storm EntertainmentPublisher:Creative Storm EntertainmentRelease Date: 21 Aug, 2018 Age Of Gladiators II: Rome Key Serial age of gladiators rome 2. age of gladiators ii rome deutsch. age of gladiators 2 rome torrent. age of gladiators 2 rome guide. age of gladiators ii rome review. age of gladiators 2 rome fame. age of gladiators 2 rome tips. age of gladiators 2 rome free download. age of gladiators 2 rome wiki. age of gladiators 2 rome indir. age of gladiators ii rome cheat engine. age of gladiators ii rome trainer. let's play age of gladiators ii rome. age of gladiators ii rome gameplay. age of gladiators ii rome tips. age of gladiators ii rome patch fr. age of gladiators 2 rome release date. age of gladiators 2 rome female. age of gladiators 2 rome mods. age of gladiators ii rome v1.0. age of gladiators ii rome test. age of gladiators ii rome español. age of gladiators ii rome torrent. age of gladiators 2 rome patch. age of gladiators ii rome cheat table. age of gladiators ii rome *2018*. age of gladiators 2 rome spolszczenie. age of gladiators rome gameplay. age of gladiators ii rome download. contact me age of gladiators ii rome. age of gladiators 2 rome fame stuck at 8000. age of gladiators 2 rome cheat table. age of gladiators ii rome pc gameplay. age of gladiators ii rome pc. age of gladiators 2 rome cheat engine. age of gladiators ii rome system requirements Really like the game.Constantly searching for Ludus manager games. The first one I found that lets you do quite a lot, always hopiong for more though.Not a huge fan of the actual fighting system. Personally I would love it if you simply viewed the fights in a somewhat decent animation that wasn't the same each time, I know you can view the fights in this game, but still in the board game, click and play style. Would love one where it is truly up to the gods and you get to sit back and watch an entertaining fight.Nevertheless, this is a very enjoyable game at a decent price, buy the sound of things the devoloper is constantly working on the game, which is awesome if true.Worthy buy, thankyou for the game, keep adding things to the game, the more you can do in the game the better, if you could go down to the markets and view slaves, stats, attend pit fights, all fun things.But yeah, love the game, keep it up.. 7/10If you enjoyed the previous two instalments in the series, then you should enjoy this.It's the usual number crunching management sim, similar to the Football Manager series, except with gladiators.I have noticed that most negative reviews are based on the fact that the game isn't what they were expecting. So be warned, this isn't a action packed, button bashing fighting game, it's a management sim.POSITIVES+Nice soundtrack, if not a little repetitive after a while.+Better graphics than previous games (though don't expect too much).+Addictive.+A lot more to do than the first game (missions etc).NEGATIVES-A little short lived. Once you find the perfect setup, there isn't much to do but grind through it until you get to Rome.-Replay value. Or lack of. I can't see myself playing it again now I have completed it.SUGGESTIONS TO DEVELOPER *It would be nice to have a daily income box in the ledger. By this, I mean base income from businesses, so we can see what money we are making/losing on a daily basis.*Maybe a wider variety of weapons, armour and classes in general. (Tridents/Nets, Spears etc)Overall, I enjoyed this game. I think I preferred Death League over this, even though the ancient Rome time period appeals to me more.. I want to like this game, but it just doesnt make sense. You need to take constant loans to be able to have any kind of decent gladiator. You can barely afford equipment and all improvements cost an absolute fortune. You need to win 24/7 with max bets to make any kind of money. Somehow, all your opponents have 25 gladiators while you cant afford more than 3. But still, what takes the cake is when your level 15 A+ fighter with the best equipment gets one shot and dies by some random level 1 dude. Sure, it can happen, but somehow all of my gladiators have now died that way. There is just no sense of progression, and it seems the entire game just has a timer where you constantly need to win, because if you dont, suddenly all your opponents have massive level advantages and you can now not win a single fight. Who knows, maybe I just suck.Also, tons of small bugs that are not gamebreaking, but certainly do not help.. I really like dat game. I was looking for good game about gladiators for long and for now I found only two games. One was mmorpg Die Before Dishonor but because of nearly 0 players base they shut down. Next which I like is Age of Gladiator. If you like when game is kicking your♥♥♥♥♥in the worsts moments- here you are (seriously- i was so happy i buy Spartacus at first day and the day before I want to send him 1v1 he got sick...). Game have one bug but if your mouse is okay you will never found it. The devs still doing updates and try to balance more game. Random crits can make your day or destroy it- but as all know, everyone need sometimes luck, even AI. The only think i want is a tutorial or better explanation what is glancing blow ;p big plus for devs for that game! :D please make more of games like this and more updates and events for Age of Gladiators II:Rome! :). Good game so far. Loved the first one and this one looks to be an improvement. Much more in depth, lots to learn. Latest Updates - August 21st: Some excellent feedback and requests from players. I'm going through them all and trying to get them up as fast as possible!Here are some of the latest updates I've deployed with v1.2:Portraits - As requested, these can now be changed in the View Gladiator screen. Arena Combat - Gladiator teams will now sometimes wait for the other side to move first instead of charging in right away.Birthdays - Fixed a bug preventing certain gladiators from properly aging during birthdays.Gladiators in transit can no longer be accused of murder - this was pointed out earlier.Gladiators now always auto-train weapon appropriate to classSimulations (Real-Time) - Removed boss records from this screen.Famous Gladiator - Toned down the attributes a bit of a particularly famous gladiator that sometimes spawns.Quest (Make Up Your Mind) - Fixed a bug where the doctor was not registered as human owned. He can now be successfully used in the arena, if you are so inclined. Blood Spatters - The camera blood spatter is now an option that can be turned off on the Game Settings screen.Blood Pools - Decreased the time it takes for blood pools to form so players can see it after 1v1 defeats. More to come.Keep the ideas flowing and thanks again for all your amazing support!. Latest Updates - August 23rd: Smaller batch of updates this time - but lots more to come. Fight Purses - these are now progressively larger for 2v2 and 3v3 fights, providing more incentive to compete in the larger battles. Armory - space has now been increased by five slots at game start. This will not work on saved game however.Weapon Condition - this is now shown when rolling over the weapon as well as via a column in the fight start screen when equipping gladiators. Fame - fixed bug where fame was not advancing past 8000.City Invitations - The date window for city invitations is now explained a bit more on the Office screen. Thanks again for all your amazing support thus far!. Finalized Release Date: August 21st! 10% Launch Discount!: Hey all, I've finalized the release date to Tuesday, August 21st. My reason for moving it by a week is due to the fact there are some pretty heavy-hitting games coming out on the 14th (I'm giving some free advertising here to Phantom Doctrine, Walking Dead, Death's Gambit, and State of Mind). Not to mention the new World of Warcraft expansion.Though my game is sufficiently different from those, I want to give Age of Gladiators II: Rome the best release possible. Other news, I'm also offering a 10% launch discount as well.Will keep you all posted!. Latest Updates - August 22nd: Some excellent continued feedback and requests from players. Here are some of the latest updates I've deployed up to v1.5:Combat Animations - The AI controlled gladiators were only using one combat animation previously. This has now been fixed and they now use multiple animations when attacking, which should make the spectate mode a bit more entertaining.Trades - Quantity has a quality of it's own; but no longer in Age of Gladiators II: Rome. Opposing bosses will not be swindled into taking many sub-par gladiators for one good one. They now judge trades based on the average quality of the gladiator(s) being offered. Special Items - Bandages now called Healing Powder. Makes a bit more sense in the arena.Ethnic Label - Thracian and Iberian had swapped combat ability labels in their Other Stats window, this now fixed.Donate - It now costs 2,000 to donate to gladiator rather than 1,000. This will accentuate the need for good purse sharing management.Arena - Battle freeze, fixed issue where opposing gladiator did not know what to do and froze in place. I suppose people sometimes do the same thing in combat, but time doesn't also freeze with them... this is now fixed. Missing Staff Members - Fixed a bug where staff members were running away during the wrong quest. Thanks again for all your amazing support thus far!. Release Date Set!: Hello!I have set a tentative release date of August 15, 2018 for Age of Gladiators II: Rome. This gives me two solid months to continue fine-tuning the balance of the game as well as working out the last of the bugs that have come up so far from early play-testing.As well, I'm aiming also to have some more features put in from my wishlist, such as a fight pit allowing an owner to pit their gladiators against one another in practice matches.With this iteration of the game, I have gone back to the roots of the original Age of Gladiators beyond just the ancient Roman setting - this version will also have a similar city progression of the first game, but this time based on fame and money. As well, it has been simplified from Age of Gladiators II: Death League, as I was able to better ascertain from that version the features that people enjoyed and versus the ones they didn't.Please feel free to follow this page as I make more announcements in the coming weeks!. New Update - Combat View, Ironman, Grid Turning: Update 1.3.6 is here! Ironman Mode - this has now been added to the game. This should hopefully add a new challenge for people! Combat View - a third view has been added: over-the-shoulder. This allows players to get right into the arena with their gladiators. This is more useful for spectating, but it can also be used for controlling gladiators as well. Combat Turning - gladiators can now spend an action point to turn a certain number of degrees in their hex. This is done by right-clicking on the grid adjacent to the next spot you wish your gladiator to turn. More to come!. Latest Updates - August 27th: Smaller updates today.Combat - Precise, Normal and Power Attacks now show proper additions/deductions from hit chance.Combat - General human and animal kills now being tallied for barehanded kills.Game Settings - Chance of kills increased slightly for all difficultiesGame Settings - Prosperous mode much more prosperous, offering larger fight purses.Random Events - Weaponsmith improvement events now trigger. Note that I am still working furiously on the save/load and start new game bugs that are occasionally occurring as well.Thanks again for all of your amazing support thus far!. Latest Updates - August 26th: Some more updates from August 25th and August 26th.Combat - Fixed a bug where Dodge and Block rolls were stacking. These now roll independently.Game - Fights are only 1v1 and 2v2 for first 30 days of first year. Morale - Gladiators in training and being treated for injuries now lose morale if another gladiator is executed.Workshop - Can no longer assign a weapon or piece of armor to a smith already working. Classic Combat - Fixed a bug where a white square would appear when a gladiator without a weapon blocked an attack. Classic Combat - Unarmed attacks and beast attacks cost the proper 2 AP instead of 3 AP.Achievement - Gladiator kills now triggering properly. Will need one more kill to trigger the achievement if already of 20 kills currently. Gladiator View - The kills stat on the main page now indicates this is for humans onlyMissions - Fixed bug where loans were not being properly forgiven from either assassination or negotiation missions. Missions - Fixed bug where legendary weapons were not always being delivered. Random Events - Fixed bug where coin was not being deducted for staff training events. Random Event - Staff member that has already maxed out their levels will not be selected again (note will only work moving forward, not retroactively for staff members leveled up in the past.Random Event - Fixed bug with gladiator selected for training by legend and not coming back again if quitting game before he returned. Thanks again for all your amazing support thus far!

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