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Warhammer: End Times - Vermintide Stromdorf Full Crack [portable Edition]

Updated: Nov 28, 2020





















































About This Content "Oh lovely. Bit of rain to really make the journey special.” Something is not right in the town of Stromdorf, the new DLC for Vermintide. A courier carrying important news has disappeared, and the Skaven seem once again to be plotting something sinister.Make your way across the roaming hills outside of Stromdorf in The Courier, in search of the missing courier and the information he carries. Continue your journey in Reaching Out by venturing in to Stromdorf, a city with a history of fantastically brewed beer and never-ending rain, and take the Skaven head-on. In this DLC, you will also get the Executioner’s Sword, a mighty two-handed sword for Markus Kruber to slice off multiple skulls at once with. Whatever foul deeds the Skaven are planning, it is up to our heroes to stop them!Key Features:New Map: The Courier - Somewhere among these beautiful green hills is the missing courier, and hopefully our heroes aren’t too late New Map: Reaching Out - The heavens are constantly stormy over the town of Stromdorf, but that doesn’t stop our heroes from treading through the muddy streets to battle the Skaven up closeNew Weapon: Executioner’s Sword - Markus Kruber is eager to wield this massive two-handed sword that can behead multiple Skaven at once. This weapon can only drop on levels included in the Stromdorf DLC5 New Achievements - Time to challenge yourself with 5 new achievements 7aa9394dea Title: Warhammer: End Times - Vermintide StromdorfGenre: Action, IndieDeveloper:FatsharkPublisher:FatsharkFranchise:WarhammerRelease Date: 4 May, 2017 Warhammer: End Times - Vermintide Stromdorf Full Crack [portable Edition] warhammer end times - vermintide stromdorf. warhammer end times - vermintide stromdorf key. warhammer end times - vermintide stromdorf steam key This expansion really feels like a step back in quality, especially after the homerun of Karak Azgaraz. I wouldn't bother purchasing this DLC unless you already have all of the others and are the person who hosts games for your group of friends.Pros:- The maps are pretty.Cons:- If you play with any bots, the new maps are downright broken. Bots frequently get stuck, path poorly, fall to their death, or stand around and watch you die. They're also largely incapable of handling the mechanics of the boss fight.- The voice acting and writing has gone a tad off the rails. Most notably, Lohner's accent is distractingly different (the inn-keeper and map narrator). Some of Kerillian's lines also sound like she's using a slightly different accent, but it's subtle enough that I probably wouldn't be bothered were it not for Lohner. One of Kruber's new snippets of dialogue suggests he can read, even though he makes it clear in vanilla that he is quite illiterate (which makes more sense, given he was an uneducated farmboy turned enlisted man in a medieval setting). The writing and voice acting in this game has actually been one of my favorite parts, so it saddens me to see its quality decline in any way.- The level design for the new maps is pretty poor. They rely VERY heavily on invisible walls to pen you in. All of the other outdoor maps in the game, whether vanilla or DLC, just do a much better job of incorporating the map boundaries into the visual design of the level. I like that they're attempting to mix things up with the boss fight. It's just unfortunate that the fight isn't that interesting or difficult (unless you play with bots, in which case you'll probably be soloing the encounter).. Pretty fine DLC, which worth its money. Here you may find sunny fields, rainy city streets, stormy shores and foggy weather. Moreover, you will encounter almost all kind of environments which were in the original pack of missions or previous DLCs: open shiny landscape as in Karak Azgaraz, gloomy dungeon (with the torch!) from the Drachenfels and an urban part from the original game: marketplatz, and a graveyard (with barrel throwing). Furthermore you may even find the Inn with the music from the Mitterfruhl event.Oh, and of course, achievements, new dialogues, one new(?) weapon for the soldier and long-awaited killable boss .EDIT: In some sort it's an experimental DLC, with its pros and cons, where developers combined everything that already was in game and implemented some new things, such as: wide opened hilly terrain (but unfortunately you will be saddened by frequent invisible walls), a tall tower (from which you can jump, and where bots like to get stuck), a lot of twisted backstreets, applying of the barrel to destroy the obscruction for the tome , the boss fight itself and the new weapon (although it looks like the same two-handed sword, it is, by far, the most powerful DLC weapon Fatshark has ever made, which has x5 headshot multiplier, infinite targets, which makes this weapon an insane killing machine, and, of course, the new headshot sound! No wonder if it would be nerfed). All in all, this experiment worth a try.. Extremely poor quality dlc, not even close to the quality of the previous dlcs. The level design is amateurish, confusing and dull. The maps are very near silent with only a couple of new voice lines from the characters occasionally, there is no sense of flow to the levels that was present in every other map in this game. It feels more like a mod than an actual product. The innkeepers voice has been changed and sounds extremely out of place, they should have had bardin or one of the other characters narrate in his place.You can skip over this dlc and just get the others, the maps seem easy enough to farm if that's your end goal. Honestly I hope that Fatshark retains their level of quality for future Vermintide content because this isn't good enough.. Look I enjoy this game, but my problem is not with the game it's with this expansion\/two maps. I think the main problem is all of the other maps are so well designed and have a wonderful flow and amazing replayability. Where these two maps are incredibly short and in general feel like a jumbled mess. There's nothing new as far as ideas or concepts and it all feels extremely forced and subpar.I can only play the first map and I spent my first two run-throughs bumping into nonstop invisible walls very well illustrating the lack of flow, the environment is dull and lacks identity.The second map I cannot complete because when the "new boss" pops at the end my game instantly crashes it doesn't even generate an error code thank you for the quality bug testing.Bugs aside these maps feel incredibly rust and mediocre at best compared to the shining content of the previous maps. I really want support the developers of this game that I enjoy but honestly not if they want to produce this kind of half-baked content. To be honest I feel the community should hold them to a higher standard than what they've shown here.. So i have completed both mission on cataclysm and gotten the executioners sword. Overall i did enjoy the maps and the new sword makes kruber awsome. He went from being bad at every thing to horde killer of the year. Both maps are awsome and unique. The courier starts in green hills but the atmosphere turns depresing as it rains in the cemetary. reaching out was a blast. The town of stromdorf is a large rainy maze and the ending is amazing. Not going to spoil it. Now a lot of people shoot this dlc down for the price compared for content. To me $7 for 2 buetiful maps and an awsome sword is not bad as some other games (cough cough, im looking at you skin packs) and you support a good developer. But if you are on the edge i would wait for a sale. Only problems i have had are i got stuck in reaching out in a corner that was not fun. Overall if you want to support fatshark and get some cool stuff buy it, on the fence, then wait for sale.. "I APPROVE... sort of"Neutral points:-Lohner (Level Narrator?) took an extra swig of Irish accent before giving his reads for pre-level scripts. Jussayin'-Awkward moment where occasionally you'll hearing Kerillian's voice come from Bardin in-game. I don't know how to feel about this.The Good:-More content. Who doesn't want more variety?-Boss + Boss music. This part of the second map was incredibly well done! Voice work for the boss is fantastic too, though he could use a few more lines other than "KILL THEM!" + "NOW!!!!"-Both maps have Tomes and at least 1 Grim. Have yet to find a second on either map.-New Weapon makes Kruber a little more accessible and appealing to those too unwilling to drop their Trueflight Bow\/Bolt Staff.The Bad:-Both new maps have a few issues. Courier is loaded with spots to kill safely without getting attacked. You can also get stuck in at least 2 locations on this map where you need to die in order to advance the level, specifically at the Signal Tower and also behind the left wall after you escape darkness (don't go looking for a grim there!).-The Courier is far too easy on all difficulties. It's merely a straightforward trek through various environments, most of which already exist in the game. The ending offers no finale. Imagine doing Garden of Morr without having to break the bell, simply walking through, or escaping the Castle Drachenfels halls without any tides. Pretty map, yes, but YAWN!-Given how short the second mission is, they could have added a third map, but I'm being ungrateful.Overall, another great DLC, but definitely inferior to the previous two.. Look I enjoy this game, but my problem is not with the game it's with this expansion\/two maps. I think the main problem is all of the other maps are so well designed and have a wonderful flow and amazing replayability. Where these two maps are incredibly short and in general feel like a jumbled mess. There's nothing new as far as ideas or concepts and it all feels extremely forced and subpar.I can only play the first map and I spent my first two run-throughs bumping into nonstop invisible walls very well illustrating the lack of flow, the environment is dull and lacks identity.The second map I cannot complete because when the "new boss" pops at the end my game instantly crashes it doesn't even generate an error code thank you for the quality bug testing.Bugs aside these maps feel incredibly rust and mediocre at best compared to the shining content of the previous maps. I really want support the developers of this game that I enjoy but honestly not if they want to produce this kind of half-baked content. To be honest I feel the community should hold them to a higher standard than what they've shown here.

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